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Minecraft Changelogs
Member since: 2024-08-28
Minecraft Changelogs
Minecraft Changelogs 8h

# Java 26.1 Snapshot 4 -# https://www.minecraft.net/en-us/article/minecraft-26-1-snapshot-4 ## New Features - Added new baby sounds for Horse ## Changes - Revamped the visuals of more baby mobs - Baby chicken wing texture has been updated/fixed ### Baby Mobs - Updated the models and textures of the following baby mobs: - Horse - Increased the bounding box of baby Horses to better fit the new model - Donkey - Mule - Zombie Horse - Increased the bounding box of baby Zombie Horses to better fit the new model - Can only be spawned in Creative mode or by using commands - Skeleton Horse - Increased the bounding box of baby Skeleton Horses to better fit the new model - Can only be spawned in Creative mode or by using commands ## Technical Changes - The Data Pack version is now 97.1 - The Resource Pack version is now 78.1 ## Bugs Fixed - Shipwrecks sometimes generate split into different variants at chunk boundaries - The aura of beacon beams now always renders behind block entities - Semi-transparent blocks render in front of solid blocks when viewed through semi-transparent blocks being pushed by a piston - The minimum prices for enchanted books traded by librarians are inconsistent with the established price calculation formula - Even when "Villager Trade Rebalance" is enabled, master armorers still sell diamond armor without buying diamonds ...And more! Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1463204923520057548 https://discord.gg/minecraftfeedback

Minecraft Changelogs
Minecraft Changelogs 5d

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Minecraft Changelogs
Minecraft Changelogs 7d

# Java 26.1 Snapshot 3 -# https://www.minecraft.net/en-us/article/minecraft-26-1-snapshot-3 ## Changes - Additional tweaks to JVM configuration - The Tripwire texture is now rendered as alpha cutout instead of transparent ### Debug Screen - A day_count debug entry has been split from local_difficulty ### Game Rules - The Game Rules screen is now accessible in-game through a new World Options screen in the pause menu - A search bar has been added to the top of the Game Rules screen, both in-game and in the world creation menu ### World Options The difficulty button in the pause menu has been replaced with a button leading to a new screen - World Options. - The World Options screen contains the difficulty button as well as a button for changing Game Rules - The Game Rules screen is available for all operators and otherwise disabled ## Technical Changes - The Data Pack version is now 97 - The Resource Pack version is now 78 ...And many more changes and fixes! Join the official feedback discord server and discuss these changes here: https://discord.gg/minecraftfeedback

Minecraft Changelogs
Minecraft Changelogs 7d

# Beta/Preview 26.0.28 -# https://feedback.minecraft.net/hc/en-us/articles/42634616536589 ## Features and Bug Fixes ### Gameplay - Fixed a rare crash when trying to breed animals ### Realms - Fixed a freeze that could happen when buying a Realm on Nintendo Switch ### Sound - Players can now hear the Nautilus riding sound at 16 blocks distance, and the sound volume is now lower ### User Interface - Fixed a bug where global resource packs did not apply after leaving the settings screen. - Fixed a bug where the social settings screen softlocks the game upon any dropdown selection. ### Settings - Our settings have been been rebuilt using Ore UI and we are getting ready to ship these changes - Some settings are still in JSON UI and will be converted at a later stage - While most of our work is just visual, we are making some smaller changes: - For example, keybindings for macros and coordinates are now shown by default for all supported platforms under the keyboard and mouse settings tab - Please provide your feedback regarding this work by heading over to [this feedback thread](https://feedback.minecraft.net/hc/en-us/community/posts/36960637452557-Let-s-talk-about-our-updated-settings-Bedrock) ### Worlds - Fixed issue where worlds in the "Shared" folder could not be duplicated or exported. ## Technical Updates ### Blocks - Custom blocks intersecting with other blocks will have a better ambient occlusion ### Editor - Added Chunk Management panel to World menu for regenerating or deleting chunks - Adds a dynamic limit for selection volumes that limits the volume to 1,000,000 blocks. This allows for non-cube rectangular volumes larger than the previous 100x100x100 cube limit. A larger cube limit is still present at 1024x1024x1024 - Added Cinematic Tool for creating camera animation paths: - Create paths using control points with spline interpolation (Catmull-Rom or Linear) - In-game visualization of control points and spline paths with interactive gizmos - Play/stop animation preview for camera movement along the spline path - Export TypeScript code with validation for duplicate timestamps - Added Flood Tool to Editor - a new tool for efficiently flooding or draining water and lava across large areas - The Vibrant Visuals Settings panel now supports editing settings for each biome - Blocks that leverage the `minecraft:connection` block trait now will connect when used in the Editor ### Graphical - Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window ## Experimental Technical Updates ### Graphical - Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment - Fixed a brief flash when removing lights when using static colored lighting - Added Android/Playstation support for colored block lights in preview for Vibrant Visuals when "Render Dragon Features for Creators" experiment is enabled on world - Baby tamed Wolf now has MERS maps ### User Interface - When you're disconnected from a server, third-party and external servers will use the same design as the screen for other types of servers. The screen shows the message sent by the server more prominently Join the official feedback discord and discuss these changes here: https://discord.com/channels/1138536747932864532/1460989279474941966 https://discord.gg/minecraftfeedback

Minecraft Changelogs
Minecraft Changelogs 13d

# Beta/Preview 26.0.27 -# https://feedback.minecraft.net/hc/en-us/articles/42482730418445 ## Experimental Features ### General - Added experimental toggle for Drop 1 of 2026 ### Items - Name Tags are now craftable, using paper and any metal nugget ### Baby Mobs - Updated the models and textures of the following Baby Mobs: - Cow - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model - Mooshroom - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model - Pig - Wolf - Tweaked the bounding box of both adult and baby to align with Java Edition and the new model - Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update - Rabbit - Both adult and baby Rabbits also received new animations - Tweaked the bounding box to align with the new model - Cat - Tweaked the baby's bounding box to align with the new model - Ocelot - Chicken - Tweaked the bounding box to align with the new model - Sheep - Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob ### Sounds - Baby Pigs, Cats, and Wolves, now have a unique set of sounds - Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release ## Features and Bug Fixes ### Sounds - Saddle equip sound is no longer played twice - Added underwater saddle sound for the Nautilus and the Zombie Nautilus ### Accounts - Fixed player data becoming disconnected from account for Xbox players in split-screen mode ### Android - Fixed a bug preventing on-screen keyboard from closing in certain UI screens ### Blocks - Rotated Y axis orientation of blocks in hand rendered in third person to match Java ### Dressing Room and Character Creator - Fixed upgrade from UWP to GDK causing corrupt skin states - While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing ### Graphical - Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu - Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode. ### Items - Carried item models will no longer be larger when using a HD texture pack - Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents. ### Mob - Wolf Armor is now aligned to the Wolf when it has the Armor equipped - Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including: - Baby Drowned - Baby Husk - Baby Zombie Villager - Baby Zombified Piglin - These now have the random ability to sometimes mount the following mobs: - Cat - Cave Spider - Chicken - Cow - Donkey - Horse - Husk - Mooshroom - Mule - Ocelot - Panda - Pig - Spider - Wolf - Zombie - Zombie Horse - Zombie Villager - Zombified Piglin - Improved swimming animations for all three Nautilus variants: - The head now slightly retracts into the shell while swimming, creating a propelling motion - This only occurs when the Nautilus is moving and not being ridden ### Packs - Fixed issue on Windows where skin_packs and custom_skins weren't migrated - Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage - Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage ### Projectiles - All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit ...And many more changes and fixes! Join the official feedback discord and discuss these changes here: https://discord.com/channels/1138536747932864532/1458606320969322657 https://discord.gg/minecraftfeedback

Minecraft Changelogs
Minecraft Changelogs 14d

# Java 26.1 Snapshot 2 -# https://www.minecraft.net/en-us/article/minecraft-26-1-snapshot-2 ## Changes - Name Tags are now craftable and can be crafted with 1 Paper and 1 of any Metal Nugget - Zombie Horses no longer panic when hurt - Tweaked default JVM options - Added new baby sounds for Wolf, Cat and Pig - Revamped the visuals of several baby mobs - The programmer art rabbit textures have been removed following the re-modelling of the rabbit ### Baby Mobs - Updated the models and textures of the following baby mobs: - Cow - Sheep - Pig - Cat - Ocelot - Mooshroom - Wolf - Chicken - Rabbit - Both adult and baby Rabbits also received new animations - Armor on baby Wolves and saddles on baby Pigs will no longer render ### Default JVM Options - The game now allocates 4 GB of RAM by default (up from 2 GB) - Garbage collection has been changed from G1GC to ZGC for compatible devices - **Developer's Note**: The default memory allocation has been bumped from 2GB to 4GB to make the game run smoother and reduce stutters. Furthermore, with generational ZGC, you should see a more stable framerate – especially when operating memory heavy tasks. If you're running Minecraft on a machine with less than 4GB of RAM – please refer to [this help article](https://help.minecraft.net/hc/en-us/articles/39083573916941-Fix-Minecraft-Java-Edition-Game-Crashes-by-Checking-Memory-Allocation). If you want to change the garbage collector – please refer to [this help article](https://help.minecraft.net/hc/en-us/articles/41950300066573-Change-the-Garbage-Collector-for-Minecraft-Java-Edition). Third-party launchers may not support these changes. ## Technical Changes - The Data Pack version is now 96 - The Resource Pack version is now 77 ...And many more changes and fixes! Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1458478862777454625 https://discord.gg/minecraftfeedback

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